The art is beautiful, well done and cute! (Valkitty won my hearth) I would suggest two things:
-The floor on the first level looks odd, and change when I move arround, I would put some plain title sprites on the floor and I felt distracted by it. (not in the second room, that one looks really cool).
-The sword swing was slow, and that's not a problem by itself but I found myself mashing ctrl to atack and I think it would be cool to add some kind of "action bar" (*look secret of mana for the SNES to see what I'm talking about). I feel it would help to plan my moves better in battle.
I think you have a good game here and I would love to see more levels! I hope that your team find this feedback useful (Sorry I cant give you more feedback on the art, It's not my strength). Cheers!
We learned in the hard way that isn't a good idea to use textures with too much detail for the floor. It's noisy, distracting and suffer from artifacts when the camera moves. Lesson learned.
About the sword swing, indeed it lacked feedback for when it's ready to attack again, and an action bar would be a simple and effective sollution for that (I love Secret of Mana btw xD).
Thank you very much for your kind feedback, we will most certainly continue to work on this game. Cheers.
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The art is beautiful, well done and cute! (Valkitty won my hearth) I would suggest two things:
-The floor on the first level looks odd, and change when I move arround, I would put some plain title sprites on the floor and I felt distracted by it. (not in the second room, that one looks really cool).
-The sword swing was slow, and that's not a problem by itself but I found myself mashing ctrl to atack and I think it would be cool to add some kind of "action bar" (*look secret of mana for the SNES to see what I'm talking about). I feel it would help to plan my moves better in battle.
I think you have a good game here and I would love to see more levels! I hope that your team find this feedback useful (Sorry I cant give you more feedback on the art, It's not my strength). Cheers!
We learned in the hard way that isn't a good idea to use textures with too much detail for the floor. It's noisy, distracting and suffer from artifacts when the camera moves. Lesson learned.
About the sword swing, indeed it lacked feedback for when it's ready to attack again, and an action bar would be a simple and effective sollution for that (I love Secret of Mana btw xD).
Thank you very much for your kind feedback, we will most certainly continue to work on this game. Cheers.